Launching Gemini Rue is like opening a door to the past, to the early 90s when point & click adventure games were king. Even though the game was released in 2011 it plays, looks and feels like on the of the old school adventure games and you could even confuse it with a game released from Sierra or Lucas Arts back in their glory days.
Gemini Rue could be a Phillip K. Dick story. It is disturbing, it asks difficult questions and portrays a dark future for mankind. You are Azriel Odin, a cop. You were an assasin working for a criminal syndicate but you betrayed them and now you are trying to take them down. Your brother has been kidnapped and is being held in a secret facility were they alter people's personalities. Your goal is to get your brother back. The plot of the game is very well written with great twists. The characters are well thought off and each has his/her own motives and past story that you will discover while playing. As far as sci fi stories go this is a top dog. I find that the better sci fi stories are criticism on the present and this is no exception.
One of the game's strong cards is its atmosphere. It has this noir detective mystery feeling. It feels a lot like being in Blade Runner. The graphics are hand drawn and beautiful. They play their part and get the job done without offering millions of polygons. The sounds and voice acting are nothing special but for an indie game are rather good.
The game is somewhat short but the gameplay is solid and you will never feel that you are bored or doing something that you shouldn't been doing. The riddles are almost all inventory based with the occasional logic puzzle here and there. The game is a bit easy but that will not bother you as the riddles are very well blended in to the story and what your characters are doing. During the course of the game you will control 2 different characters, most of the time each being in a different environment pursuing his own goals. There were no illogical puzzles but there are a few "action" sequences. Don't get me wrong these are not 'action' exactly but rather some shooting mini games that you will have no trouble tackling. They don't feel like they were put there to extend the gameplay or to market the game as having action, but they enhance the thrill at the right moments.